Plan the nights ahead.
For hosts who run a quiz most weeks: set each night up once, and on the night it is one tap. None of this is needed to run a quiz; it is there when you want it.
Each night, ready to go
- The date and time, the venue, the quiz, the league and your usual settings. Run it from the planner and all of it is in place.
- A warning if a quiz goes back to a venue that heard it in the last year.
- The night's room code, ready ahead, so it can go on the poster (part of the Host plan). It is given back the day after.
- A poster with the venue, the date and a QR code that joins that night.
Teams signed up ahead
Like the sign-up sheet on the bar: put each team in with its name (or none yet) and its people. Each gets a team code.
- Print team cards, or send each team its card, with the room code, the team code and a QR that seats them at their own table.
- No cards? The TV is the sheet. Each team's code is up in the lobby with the names on it: find yours, read off the code.
- At the table, each person taps their name (or adds it), the table votes for a captain, and a team without a name gets one from its captain.
- Walk-ins get a team code from the host in one tap, the way they would get an answer sheet.
Scores when you want them
Show the standings after every round, only at the breaks you planned, or keep them all for the end and reveal the final table place by place, with how the night went round by round.